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Virtual

Virtual world

Explore the world. Shape scenes, play, and create.

CHOOSE YOUR NEXT SESSION

Ways into the world

21 launch presets

Modes open in the local Virtual player. Playing needs the local app and graphics support; this guide stays readable before the world loads.

Explore 15 more modes Planets, weather, combat, vehicles & co-op

Martian terrain · thin atmosphere · low gravity

Mars

Explore Mars terrain around landmarks such as Olympus Mons and Valles Marineris. Experience the planet's thin atmosphere and lower gravity.

Enter Mars

Earth orbit · solar system · time controls

Orbital

Begin above Earth and view the solar system from orbit. Change time speed and use the Vehicle Hub spaceship to explore routes toward the Moon or Mars.

Enter Orbital

Shared world · room admission · spatial voice

Co-op Room

Enter a room ID from your host to join a shared world. The player checks admission first; peer connections and voice depend on the room and browser setup.

Open world hub

Cavern start · flashlight · close combat

Cave Dive

Start in a dark cavern with a flashlight and dagger ready. Explore close quarters and practice melee combat in low visibility.

Enter Cave Dive

Storm weather · open world · low visibility

Storm Chase

Enter the open world with a storm already underway. Factions, quests, vehicles and loot remain active as you explore in harsh weather.

Enter Storm Chase

Arena targets · melee weapons · scoring

Wave Arena

Face a ring of targets with a sword, dagger and hammer in your kit. Try different close-range weapons and build your combat score.

Enter Wave Arena

Relic search · quests · loot

Relic Hunt

Search for relics placed near your starting point. Collect rewards and continue into the open world's quests and encounters.

Enter Relic Hunt

Nearby merchant · trading · open world

Merchant Run

Start within trading range of a traveling merchant. Explore the trading encounter, then continue into the surrounding world.

Enter Merchant Run

Night exploration · clear skies · meteors

Meteor Night

Explore the open world after dark, with clear skies and meteor events prepared. Watch the sky while navigating nighttime encounters.

Enter Meteor Night

Falling snow · snowy ground · winter ambience

Snow Trek

Begin in snowy conditions with snow already on the ground. Explore the world through falling flakes and winter sounds.

Enter Snow Trek

Starter vehicles · quiet yard · vehicle practice

Vehicle Yard

Try the starter vehicles without characters or quests competing for your attention. Practice mounting, dismounting, handling and camera control.

Enter Vehicle Yard

Real roads · real terrain · Highway 1

Drive Earth

Drive around Big Sur using real terrain, roads and buildings. Your car starts on a nearby road once the map data arrives; this mode needs terrain and map services.

Enter Drive Earth

Game Boy · in-world TV · compatible ROM needed

VM TV

Play a Game Boy game on a TV inside the virtual world. Walk up and press E to interact. A compatible ROM must be available to the player.

Enter VM TV

Free roam · no combat · clean slate

Sandbox

Explore an empty arena with just your character. Try movement, terrain, lighting and the day/night cycle without combat getting in the way.

Enter Sandbox

Target practice · aiming · weapon feedback

Combat Lane

Practice aiming and firing at targets that reappear on a regular cycle. Compare weapons and see how your shots land.

Enter Combat Lane

MAKE IT YOURS

Build, direct, create

01 / LIVE & BUILD

Living Set

Arrange a home, watch a resident follow their needs, and direct the camera. Build, Live, and Director controls are below the world preview.

Find Living Set ↓
02 / SCENES & STORIES

Author a scenario

Shape a scene in the workbench, or choose an authored scenario in the local hub. Scenarios need a scene document before they can run.

Open scene workbench ↗
03 / SOUND & VISUALS

Performance studio

Work with live code, shaders, and music. Bring sound and visuals together in your performance editor.

Open performance editor ↗
Before you enter
A fresh session
A mode link opens a new player session. Use the local player's save controls before leaving a world you want to keep.
World data
Earth routes and tours use terrain and map services. Co-op needs room setup and a connection to peers. VM TV needs a compatible ROM.
What is happening now?
The world activity section below shows this Runtime's graph, peers, launches, and work queue. The mode catalog describes starting presets; it is not a live player count.

OPEN WORLD / EMBEDDED PREVIEW

Explore the world.

The preview starts in Open World. Living Set controls appear below it when the world interface loads.

Preparing the world…

THIS PREVIEW

Your world

Waiting for the local world…

Session
No world snapshot yet.

Device autosave status is available when the local player connects.

World saves are managed in the full player. A device autosave may belong to another session. Living Set household saves are separate.

SIMULATIONPRESENCECOMPUTEPROOFSHARED WORLD ALL SYSTEMS VISIBLE

Runtime coordinates

Peer
cre8-runtime-rust-1
Network
cre8-devnet
World health
GET /virtual/status
Frame source
GET /virtual/entity-frame

World activity

This Runtime's stored world graph, last-known peer reports, launch records and planned work. These observations describe the Runtime; they are not a live roster of the preview above.

World Graph

durable
entities3
chunks1
frames0
primitives0
snapshots0
proofs0

Last-known peer positions

observed
No peer positions reported by this Runtime. This is not a room roster.

Launch Sessions

records
No launch sessions recorded.

Work Queue

planned
Queue empty.

Runtime Compute Ledger

economics

Compute records across this Runtime, not filtered to the embedded world.

peers0/0
gpu peers0
executions0
reusable0
settlement ready0
No shared-compute executions recorded yet. Dispatch work (SPA: /shared-compute) and rows appear here.
No ROM-run receipts.
attestations0
pending0
batches0
settled0
SSR snapshot
storagehyperdb
cache0
tasks0
snapshots0
connections40

Runtime Scene

authoring
Virtual workbench loading.

Scene workbench

Connecting to the authoring engine…