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Lesson

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Kind
Lesson
Id
lesn-5bc4cf98e6c01eb…
Props
16
Edges
0
v:Lesson:lesn-5bc4cf98e6c01eb4a3f97388c57a1d6c

Properties

KeyValue
bodyA kick drum is a sine wave that does two things at once: its pitch drops very fast, and its volume fades more slowly. Start with a sine oscillator. Point an envelope at its pitch so it starts around 150 Hz and falls to about 50 Hz, with the envelope's decay set near 30 milliseconds. That fast drop is the 'thump'. Now set the volume envelope: no attack, decay around 150 to 300 milliseconds, no sustain. That's the body. Two knobs do most of the work. A shorter pitch decay makes the kick tighter and clickier; a longer one makes it boomy. A longer volume decay turns it toward an 808. If it lacks attack, add a click: a few milliseconds of noise or a very short burst at the very start.
content_kindtext
content_refnull
course_idcourse-f16311ba044bf34c9ea3a26a340c0151
created_ts_ms1791176777756
duration_seconds540
idlesn-5bc4cf98e6c01eb4a3f97388c57a1d6c
max_attemptsnull
module_idcmod-2679df2d946e4cc97cc3be6640ef95dd
order_index0
pass_percentnull
release_after_daysnull
release_at_msnull
requires[]
titleThe kick: a falling sine
updated_ts_ms1791190369950

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